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Privacy policy

1. Controller

The controller responsible for data processing on this website is:

Adrian Batlle Heger

Theodor-Blank-Str. 10
65604, Elz
Hessen, Deutschland

Email: info@tyrem-envalura.de

2. General information on data processing

This website is a private, non-commercial project of our Discord community. It is used to plan meetups and gaming events among our members. We only process personal data that is needed to run these features, and we do not sell it or use it for advertising.

Most features are only available to members of our Discord server after signing in. The following sections explain which data is processed for which purpose, who can see it and how long it is kept.

3. Hosting and server log files

When you open this website, your browser automatically sends technical information to the server that hosts it. This includes your IP address, date and time of the request, the requested page, the referring page and your browser and operating system (user agent). This data is needed to deliver the website and to keep it secure, e.g. to detect and defend against attacks. It is not combined with other data and not used to create profiles.

The website runs on a dedicated server that we rent from Hetzner Online GmbH, Industriestr. 25, 91710 Gunzenhausen, Germany, in a data centre within the EU. We administer the server ourselves; Hetzner provides the hardware and network. A data processing agreement with Hetzner is in place in accordance with Art. 28 GDPR.

Legal Basis: Art. 6 (1) lit. f GDPR (legitimate interest in a secure and working website).

Storage Duration: Log files are kept as long as they are needed to keep the server secure and to investigate security incidents, including incidents that are only discovered later, and are then deleted. Only the administrators of the server have access to them.

4. Cookies and local storage

This website only stores what is technically necessary on your device. Cookies are small text files stored by your browser; local storage is a similar storage area in your browser.

Session cookie (authentication)

After you sign in via Discord, an encrypted session cookie keeps you logged in. It is deleted when you close your browser or log out.

Login cookies

While you sign in or connect Battle.net, short-lived cookies protect the login against forgery and remember the page you came from, so you are sent back there afterwards. They are deleted after the login, at the latest after 10 minutes.

Theme selection (local storage)

Your preferred display mode (light/dark) is saved in your browser's local storage. It never leaves your device and stays until you change it or clear your browser data.

Legal Basis: § 25 (2) No. 2 TDDDG (storage that is strictly necessary for a service you requested) and Art. 6 (1) lit. f GDPR (legitimate interest in a working website). We do not use cookies for tracking or advertising, so no consent banner is needed.

You can configure your browser to block or delete cookies. Without the session cookie you cannot sign in.

5. Sign-in via Discord

To sign in to our website, we use Discord OAuth.

What data is processed?

When you sign in via Discord, the following data is transmitted from Discord to our website:

  • Discord User ID
  • Discord username and display name (global name)
  • Profile picture / avatar (if available)
  • Profile banner (if available)
  • Accent color
  • The Discord servers you are a member of (to verify membership of our server)
  • Your roles within our Discord server (for access and permission management)

We store your user ID, username, display name, avatar, accent color, whether you are a member of our server and whether you have admin rights. The list of your servers is only used for the membership check and is not stored; your server roles are only kept in your session. Your display name is shown to other members as your name on this website.

Profile pictures are loaded through our own server, so your browser does not connect to Discord when you view them.

Legal basis

Art. 6 (1) lit. b GDPR (providing the website and its features that you sign up for).

Data transfer to third countries

Discord is operated by Discord Inc., 444 De Haro Street, Suite 200, San Francisco, CA 94107, USA. When you sign in via Discord, data is transmitted to servers in the United States.

Discord Inc. is certified under the EU-U.S. Data Privacy Framework (DPF), which the European Commission recognizes as providing an adequate level of data protection (adequacy decision of 10 July 2023). The transfer is therefore based on Art. 45 GDPR. Further information: https://discord.com/privacy.

6. Connecting Battle.net (optional)

Members can connect their Battle.net account on their profile page, so their Overwatch competitive rank is used for team balancing (see section 7.3) without entering it by hand. Connecting is voluntary; without it, organizers can enter a rank for you by hand.

What data is processed?

You sign in on the Battle.net website directly with Blizzard; we never see your Battle.net password. Blizzard then tells us your Battle.net account ID and your BattleTag (OAuth scope „openid“ – no email address, friends list or other account data).

With your BattleTag, our server opens your public Overwatch career profile on overwatch.blizzard.com and reads your current competitive rank per role (Tank, Damage, Support; PC ranks, or console ranks if you have no PC rank). This happens when you connect, when you update your ranks on your profile and when you share your rank with an event. Your browser does not connect to Blizzard for this; Blizzard only receives your BattleTag and the IP address of our server.

We store your Battle.net account ID (so a Battle.net account can only be connected to one member), your BattleTag, your ranks per role and the result and time of the last update.

Who can see it?

  • You see your BattleTag and ranks on your profile page.
  • When you take part in an Overwatch event, your ranks are copied into your participation as skill rating. It is only visible to you and to the organizers and admins of that event. They also see your BattleTag, e.g. to invite you to custom games.
  • Until the event goes live, your rank there is updated whenever you update it. If an organizer changes your rank by hand, it is no longer updated from Battle.net for that event.

Storage duration

Until you disconnect Battle.net on your profile page or delete your account. Disconnecting deletes your account ID, BattleTag and stored ranks, and the ranks copied into events that have not gone live yet. Events that are live or over keep the skill rating like any other (see section 8); we delete it on request.

Legal basis

Art. 6 (1) lit. b GDPR (the feature you choose to connect). Showing your BattleTag to event organizers is based on Art. 6 (1) lit. f GDPR (our legitimate interest in organizing the events you take part in); you can object to it (see section 10).

Blizzard

Battle.net and Overwatch are operated by Blizzard Entertainment, Inc., One Blizzard Way, Irvine, CA 92618, USA, which also processes data in the United States. Signing in on Battle.net happens directly between you and Blizzard and is subject to Blizzard's privacy policy: https://www.blizzard.com/legal/privacy. Apart from your BattleTag in the request for your public career profile, we do not send Blizzard any data.

7. Community features

The following features are only available to signed-in members of our Discord server. Data you enter there is visible to other members as described below.

7.1 TE-Treff (meetup planning)

When you enter your availability for a meetup, we store the time window you entered together with your user account. Other members who can open the meetup see your name and availability, so a common date can be found. You can change or remove your entry at any time.

7.2 Events

When you join an event, we store:

  • your participation (player, substitute, caster or staff, waitlist, time of joining),
  • the game roles you prefer (if you enter them),
  • your skill rating (see section 7.3),
  • your team, captain or organizer role and the role you play in your team,
  • match results and points of your team and points you receive yourself.

Other members who can open the event see your name, profile picture and this information (teams only once the organizers publish them). Organizers and admins of the event manage it. You can leave an event as long as sign-up is open; after that, ask the organizers.

Public event pages: Events marked as public can also be opened without signing in. Visitors then only see general information such as title, date, location, team names, match results and the number of participants – no names or profile pictures of participants.

Hall of fame: Results of finished events are added up to a leaderboard (events played, wins, draws, losses, points, titles). It is only visible to signed-in members.

7.3 Skill ratings for team balancing

To build fair teams, event organizers can enter a skill rating for participants (e.g. a game rank per role); if you connected Battle.net, your Overwatch rank is used instead (see section 6). Ratings are stored per event, are only visible to the organizers and admins of that event (and, if they come from Battle.net, to you) and are only used to propose balanced teams. The proposal is always reviewed and confirmed by an organizer; there is no automated decision with legal or similarly significant effects. You can ask us at any time which rating is stored for you, have it corrected or object to it.

7.4 Announcements on Discord

Events can be announced automatically in a channel of our Discord server. These posts can contain the display names of participants: team line-ups when teams are published, match results and the members of the winning team. They are visible to the members of the Discord server and are processed by Discord (see section 5 on the transfer to the USA). Already posted messages are not changed automatically when data on this website changes; we delete them on request.

7.5 Live streams

Some events are streamed (e.g. on Twitch or YouTube). Stream overlays can then show team names, scores, team line-ups with display names and the names of casters. This makes them visible to the public audience of the stream. If you do not want your name to appear on a stream, please tell the organizers before the event; line-ups will then not be shown on stream for your team.

7.6 Quotes

Members can view quotes collected in our Discord server, together with the display name and profile picture of the person quoted. The quotes are provided by a quote service operated by us. If you want a quote of yours removed, please contact us.

Legal basis

Art. 6 (1) lit. b GDPR for the features you actively use (entering availability, joining events, your role preferences). Art. 6 (1) lit. f GDPR for organizing events within our community: skill ratings for fair teams, the Hall of fame, announcements on Discord and showing results and line-ups on streams. Our legitimate interest is running fair and well-organized community events. You can object to this processing at any time (see section 10).

8. Recipients and storage duration

Your data is only visible to the persons described above (other members, organizers and admins, for Discord posts the members of our Discord server, for streams their audience). Blizzard only receives your BattleTag when we read your public career profile (section 6). We do not pass your data on to other third parties.

Your data is stored as long as you have an account, so event history and the Hall of fame stay complete. When you leave an event, your participation in it is deleted. You can delete your account at any time on your profile page; this deletes all your data stored on this website, including your availability entries, event participations, skill ratings, points and your connected Battle.net account. Messages already posted on Discord are deleted on request.

Deleted data can remain in our server backups until they are removed as part of our regular backup rotation. Backups are only used to restore the server or to investigate security incidents. If we ever have to restore a backup, data that was deleted in the meantime is deleted again.

9. No tracking or external services

This website does not use analytics tools, tracking, advertising, newsletters or contact forms. Fonts and icons are served from our own server. Apart from signing in via Discord, connecting Battle.net and the Discord posts described above, no data is sent to third parties.

10. Your rights as a data subject

You have the following rights regarding your personal data:

  • Right to access (Art. 15 GDPR)
  • Right to rectification (Art. 16 GDPR)
  • Right to erasure (Art. 17 GDPR)
  • Right to restriction of processing (Art. 18 GDPR)
  • Right to data portability (Art. 20 GDPR)
  • Right to object (Art. 21 GDPR)

Right to object: Where we process your data based on our legitimate interest (Art. 6 (1) lit. f GDPR), you can object at any time for reasons arising from your particular situation. We will then stop the processing unless there are compelling legitimate grounds for it.

To exercise these rights, please contact: info@tyrem-envalura.de

11. Right to lodge a complaint

You have the right to lodge a complaint with a data protection supervisory authority, in particular in the EU member state of your residence, regarding the processing of your personal data.

12. Changes to this privacy policy

We update this privacy policy when our website or legal requirements change. The current version applies.

Last updated: 25.10.2026